Pre-Production Scope Report: "Project Horizon"
Projected Degree of Difficulty
2.93 / 5.00
High Ambition Scope (68th Percentile of RPGs)
Comparable Games Mean sGE
26.5 / 30.0
Average sGE of closest catalog games
Projected TGM Score
77.6 / 150.0
2.93 Projected DD × 26.5 Comparable sGE
Genre Average sGE
26.8 Mean sGE
Across released Action RPGs in catalog
1A. Planned 8-Pillar Dive Sheet (Primary & Secondary Components)
| Pillar | Primary Component | Secondary Component | Pillar DD |
|---|---|---|---|
| 1. World Scale | Contiguous Open World (Tier 3) | Hub Structure / Static Open (Tier 2) | 3.45 |
| 2. Service Model | Post-Launch Patches & Fixes (Tier 2) | Major Paid Expansions / DLC (Tier 3) | 1.91 |
| 3. Visuals & Physics | Photorealistic / Ray-Traced / Dense Physics (Tier 4) | High-Fidelity PBR / Dynamic Lighting (Tier 3) | 4.36 |
| 4. Narrative | Branching Quests / Hub Dialogue (Tier 3) | Linear Cinematic Story (Tier 2) | 3.18 |
| 5. AI Systems | Tactical Group / Behavior Trees (Tier 3) | Standard Combat / Finite State (Tier 2) | 3.18 |
| 6. UI & Telemetry | Standard Context-Sensitive HUD (Tier 2) | Deep RPG Inventory & Character Sheets (Tier 3) | 2.00 |
| 7. Innovation | Evolutionary Innovation (Tier 3) | Iterative Expansion (Tier 2) | 3.27 |
| 8. Networking | Basic P2P / Lockstep (Tier 2) | Local / Asynchronous (Tier 1) | 2.09 |
1B. Top 6 Comparable Games (Sorted by Degree of Difficulty)
| Title & Studio | Primary Genre | Primary World Structure | DD | sGE | TGM |
|---|---|---|---|---|---|
| Remnant II (Gunfire Games) | Action RPG | Hub Structure / Static Open | 3.20 | 27.50 | 88.00 |
| Dying Light 2: Stay Human (Techland) | Action RPG | Contiguous Open World | 3.02 | 27.00 | 81.54 |
| Baldur's Gate 3 (Larian Studios) | RPG | Hub Structure / Static Open | 2.95 | 28.00 | 82.60 |
| → Project Horizon PLANNED SCOPE | Action RPG | Contiguous Open World | 2.93 | 26.50 (Proj) | 77.60 (Proj) |
| Ghost of Tsushima (Sucker Punch) | Action-Adventure | Contiguous Open World | 2.89 | 28.00 | 80.92 |
| Horizon Forbidden West (Guerrilla Games) | Action RPG | Contiguous Open World | 2.82 | 27.00 | 76.14 |
| Cyberpunk 2077 (CD Projekt Red) | Action RPG | Contiguous Open World | 2.82 | 28.00 | 78.96 |
TGM Scope Summary: At a projected 2.93 DD, Project Horizon sits right in the middle of comparable Action RPGs in our catalog (2.82 to 3.20 DD), between Baldur's Gate 3 (2.95 DD) and Ghost of Tsushima (2.89 DD).
Complete Benchmark Catalog (8-Row Sample)
How to Read This Dataset
- Degree of Difficulty (
DD: 1.00 to 5.00): Measures how technically complex a game is to build across 40 core architectural components. - Synthesized Game Execution (
sGE: 3.0 to 30.0): Calculated from verified player scores. Our 7-Judge Panel drops the 2 lowest and 2 highest judges so review-bombing does not distort the core gameplay score. - Overall Benchmark (
TGM: DD × sGE): The combined score (up to150.0) rewarding studios that take on ambitious builds and execute them cleanly. - The 8 Core Pillars (
P1throughP8): Every game in the catalog is scored from1.00to5.00across eight areas of development: P1: World Scale, P2: Service Model, P3: Visuals & Physics, P4: Narrative, P5: AI Systems, P6: UI & Telemetry, P7: Innovation, and P8: Networking.
| Title | Studio | Genre | DD | sGE | TGM | P1: World | P2: Service | P3: Visuals | P4: Story | P5: AI | P6: UI | P7: Innov. | P8: Net |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No Man's Sky | Hello Games | Space Exploration | 4.47 | 27.50 | 122.92 | 5.00 | 4.45 | 4.47 | 4.47 | 4.47 | 4.47 | 5.00 | 3.45 |
| Diablo IV | Blizzard | Action RPG | 3.52 | 25.50 | 89.76 | 3.45 | 5.00 | 3.52 | 3.52 | 3.52 | 3.52 | 2.45 | 4.45 |
| The Alters | 11 bit studios | Survival | 3.20 | 28.00 | 89.60 | 4.45 | 1.45 | 3.20 | 3.20 | 3.20 | 3.20 | 3.45 | 1.45 |
| Remnant II | Gunfire Games | Third-Person Shooter | 3.20 | 27.50 | 88.00 | 2.45 | 2.45 | 3.20 | 3.20 | 3.20 | 3.20 | 3.45 | 3.45 |
| Helldivers 2 | Arrowhead | Action | 3.14 | 28.00 | 87.92 | 1.45 | 4.45 | 3.14 | 3.14 | 3.14 | 3.14 | 3.45 | 2.45 |
| Factorio | Wube Software | Simulation | 2.96 | 28.50 | 84.36 | 5.00 | 2.45 | 2.96 | 2.96 | 2.96 | 2.96 | 3.45 | 5.00 |
| Baldur's Gate 3 | Larian Studios | RPG | 2.95 | 28.00 | 82.60 | 2.45 | 1.45 | 2.95 | 2.95 | 2.95 | 2.95 | 3.45 | 3.45 |
| GTA VI | Rockstar Games | Open World | 4.80 | Pending | Pending | 5.00 | 4.45 | 4.80 | 4.80 | 4.80 | 4.80 | 5.00 | 4.45 |
What Is Included in the Full Export: Each row in the complete CSV and JSON catalog file includes all 21 standardized columns: game metadata (Title, Studio, Publisher, Release Year, Genre, Engine), overall benchmark scores (DD, sGE, TGM), the specific component names assigned to each of the 8 Core Pillars, and their individual difficulty weights.
Official Storefront & Milestone Seals
1. Degree of Difficulty (DD) Badge
For pre-launch Steam pages, pitch decks, and engineering job listings.
2. Synthesized Game Execution (sGE) Badge
Shows outlier-trimmed player execution across verified judges.
3. Full TGM Benchmark Badge
Composite TGM benchmark rating for trailer end-cards and store pages.
Included Free with Title Registration: Scalable Vector (
.svg) and transparent 4K .png badges in Dark and Light themes, plus a QR code linking directly to your game's interactive 8-Pillar Spec Sheet.
Custom Scope Forecast: "Project Valkyrie"
Key Definitions
sGE (Synthesized Game Execution): How well the game executes on its design and delivers for players (scored out of
30.0).DD (Degree of Difficulty): How ambitious and complex the project's scope is to build (scored on a
1.0 to 5.0 scale).The 8 Pillars: The eight core design and production components—captured in a game's Dive Sheet—that define the full build of the game.
How to Read This Forecast & What Each Tier Includes
- Expected Execution & Typical Outcome Range: Shows the expected execution score (
26.5 / 30.0 sGE) based on released catalog games with similar scope and genre, along with the realistic range where most titles land (23.5 to 29.5). - Over-Scope Risk: Our catalog shows a clear separation in execution (
sGE) between projects with manageable scope and those at high risk of becoming over-scoped. That threshold sits atsGE = 22.0. Any simulated outcome below22.0indicates the project is over-scoped. - Single-Scope Tier (
$1,000): Includes the Single-Scope 8-Pillar Sensitivity Table (1 Baseline Dive Sheet + 8-pillar-1 / +1tier sensitivity table) plus PDF report, CSV, and JSON downloads in your Account tab. - Multi-Scenario Tier (
$2,500): Includes the sensitivity table for up to 3 Dive Sheets plus the Multi-Scenario Side-by-Side Comparison (across Scenarios A, B, and C) in PDF, CSV, and JSON. - Full-Matrix Tier (
$5,000): Includes both tables above for up to 5 Dive Sheets plus the Cross-Pillar (8 × 8) Interaction Table in PDF, CSV, and JSON.
Expected Execution (sGE)
26.5 / 30.0
Target execution based on genre peers
Expected Outcome Range
23.5 - 29.5
Middle 80% of projected outcomes
Projected TGM Score
77.6 / 150.0
Over-Scope Risk (sGE < 22.0)
6.5% Low Risk
Chance of falling below the 22.0 sGE threshold
Single-Scope 8-Pillar Sensitivity Table
Included in All Tiers ($1,000 / $2,500 / $5,000). Each row below shows how stepping one pillar down one tier (-1 Tier) or up one tier (+1 Tier) shifts DD, sGE, and Over-Scope Risk:
| Pillar | Planned Baseline Tier | Step Down (-1 Tier) | Step Up (+1 Tier) | Simulated Parameter Delta |
|---|---|---|---|---|
| P1: World Structure | Tier 3: Contiguous Open World (3.45) | DD 2.81 • sGE 26.5 • TGM 74.3 | DD 3.06 • sGE 25.9 • Risk 14.2% | +1 Tier Delta: DD +0.13, sGE -0.6, Over-Scope Risk shifts from 6.5% to 14.2% (+7.7%). |
| P2: Service Model | Tier 2: Post-Launch Patches (1.91) | DD 2.84 • sGE 26.5 • TGM 75.3 | DD 3.02 • sGE 26.5 • TGM 80.1 | +1 Tier Delta: DD +0.09, sGE +0.0, TGM +2.5 pts; Over-Scope Risk remains 6.5%. |
| P3: Art Direction & Visuals | Tier 4: Photorealistic / Ray-Traced (4.36) | DD 2.79 • sGE 26.8 • Risk 3.1% | DD 3.00 • sGE 25.8 • Risk 15.8% | -1 Tier Delta: DD -0.14, sGE +0.3, Over-Scope Risk shifts from 6.5% down to 3.1% (-3.4%). |
| P4: Narrative | Tier 3: Branching Quests (3.18) | DD 2.79 • sGE 26.5 • TGM 74.1 | DD 3.07 • sGE 26.7 • TGM 81.9 | +1 Tier Delta: DD +0.14, sGE +0.2, TGM shifts from 77.6 to 81.9 (+4.3 pts). |
| P5: UI & UX | Tier 3: Complex Multi-System UI (3.18) | DD 2.81 • sGE 26.5 • TGM 74.4 | DD 3.06 • sGE 26.4 • TGM 80.7 | Baseline Cohort Delta: Tier 3 matches the genre median for released Action RPGs. |
| P6: Sound Design & Music | Tier 2: Dynamic Layered Audio (2.00) | DD 2.83 • sGE 26.4 • TGM 74.7 | DD 3.06 • sGE 26.6 • TGM 81.4 | +1 Tier Delta: DD +0.13, sGE +0.1, TGM +3.8 pts; Over-Scope Risk remains 6.5%. |
| P7: Innovation | Tier 3: Evolutionary Innovation (3.27) | DD 2.79 • sGE 26.5 • TGM 73.9 | DD 3.06 • sGE 26.4 • TGM 80.7 | Baseline Cohort Delta: Tier 3 matches genre peer distributions with 0.0% risk shift. |
| P8: Network & Multiplayer | Tier 2: Basic P2P Co-Op (2.09) | DD 2.81 • sGE 26.7 • TGM 75.0 | DD 3.08 • sGE 25.9 • Risk 12.9% | +1 Tier Delta: DD +0.15, sGE -0.6, Over-Scope Risk shifts from 6.5% to 12.9% (+6.4%). |
Multi-Scenario Side-by-Side Comparison
Included in Multi-Scenario ($2,500) & Full-Matrix ($5,000) Tiers. Compares multiple configured Dive Sheet builds side by side so studios can see how alternate scope configurations shift projected DD, median sGE, and Over-Scope Risk (sGE < 22.0):
| Configured Dive Sheet Build | Baseline DD | Expected sGE | Outcome Range | Proj. TGM | Over-Scope Risk |
|---|---|---|---|---|---|
| Scenario A: Baseline Scope | 2.93 | 26.50 | 23.5 - 29.5 | 77.6 | 6.5% |
| Scenario B: Reduced Visuals + Higher Narrative/UI | 3.02 | 26.90 | 24.0 - 29.5 | 81.2 | 3.4% |
| Scenario C: Open-World Live-Service Stretch | 3.72 | 23.90 | 19.5 - 27.5 | 88.9 | 28.4% |
Cross-Pillar (8 × 8) Interaction Table Preview
Included in Full-Matrix Tier ($5,000). Measures how stepping two pillars simultaneously shifts scores and risk across the catalog distribution:
| Simultaneous Parameter Shift | Adjusted DD | Expected sGE | Over-Scope Risk (sGE < 22.0) | Two-Pillar Interaction |
|---|---|---|---|---|
| Baseline Scope (No Shift) | 2.93 | 26.50 | 6.5% | Unadjusted reference baseline before simultaneous pillar shifts. |
| P1 World (+1 Tier) + P8 Network (+1 Tier) | 3.21 | 24.80 | 22.6% (+16.1%) | Compounding variance: simultaneous open-world + dedicated online step-up increases risk 2.0% beyond the sum of individual shifts. |
| P3 Visuals (-1 Tier) + P4 Narrative (+1 Tier) | 2.93 | 27.00 | 3.2% (-3.3%) | Offsetting DD shift: total DD remains 2.93 while expected sGE shifts +0.50 pts and Over-Scope Risk drops by 3.3%. |
TGM Simulation Summary: Based on catalog distributions for this genre, stepping Pillar 3 (Visuals) from Tier 4 (4.36) to Tier 3 (3.27) while stepping Pillar 4 (Narrative) and Pillar 6 (Sound Design & Music) up one tier (Scenario B) shifts the projected TGM Score from 77.6 to 81.2 and shifts Over-Scope Risk (sGE < 22.0) from 6.5% to 3.4%.